I'm making my way across my various friend circles. But I've yet to hook up with you guys. I saw Delux on the other night and almost jumped in that game, but a few old friends I hadn't talked to in a while were also on, so Arcadians got the snub. Sorry. Meatspace bros before internet bros, I guess.
Played through the campaign, twice. Was not impressed. It feels completely tacked on and superfluous. There were voiceovers and talking heads in the HUD, and the occasional scripted moment (which I seemed to never be facing when it happened), but I couldn't even begin to tell you what the story was, or name any of the characters, or even tell you why we were fighting. Best I can figure, one set of dudes dislikes the other set of dudes because... fuel? I dunno.
Respawn's whole "a single-player campaign experience in multiplayer" aspirations were clearly not realized. It would have helped if the missions were something other than Deathmatch and Territories. Maybe some more varied goals and more camera direction during scripted moments would have helped. Maybe some more cutscenes instead of voice overs? Also, less talking heads. Respawn made it out like the campaign was going to be this stellar, innovative thing, but I feel like we got a crappy season 2 of Spartan Ops instead.
Thankfully, the multiplayer more than makes up for it. These guys could be fighting over parking spaces for all I care. Running along the sides and over buildings while dodging bullets from giant mechs and mowing down legions of minions is way fun. Titan fights are awesome, and coordinating titans and pilots together to take down the enemy team is truly satisfying.
I hope that when they release the inevitable sequel, they come up with a better campaign experience, but in the meantime I am gonna milk the multiplayer for all it's worth.
I don't really understand the campaign criticism. You are still playing the same game. I thought it was neat when you crashed landed and had a friend titan break down a wall and then later on the place explodes.
I remember that level. At least I remember the crash landing. I never saw the titan breaking the wall down, and I apparently wasn't looking at whatever exploded as all I heard was some talking and then saw a white screen.
The problem is is that there's lots of cool things in the game, but unless you're looking at it when they mention it, you'll completely miss it. Also, you're so busy running around doing multiplayer stuff, you never have a chance to take in any of the art or background. For instance, I didn't even notice the
until the end of that level. I was like "Where the hell did those guys come from?"
And again, there's less diversity in the campaign objectives then there are in the multiplayer modes, which is weird. There's a bunch of missed opportunities there. During the training missions they talk about getting out of the mech and going places only pilots can get to, then you hack the panel to allow the titan in, but you NEVER do that in the game. Sure, there's places only pilots can go, but you never open paths up for the titans or anything like that. In fact, I think the only time you hack panels is to take over gun placements. Wouldn't it have been cool if you had to assault an enemy base, infiltrate it as a pilot, then unlock doors to let the titans in or open more paths for pilots? Think of something like the Invasion gametype in Halo: Reach or some of the D-Day assault maps in Day of Defeat.
I just wish they had more to the world that they made. At the very least a little in game dictionary and timeline to give a good idea of whats even going on in the world. All there seems to be is the basic premise of "We were here first so go away evil corporation". I would love to know how the Frontier was set up, why the Militia/IMC became what it is. Where these people yelling at each other came from. There are all these crazy planets but it doesn't seem like they go beyond "THIS BE A MILITARY BASE" and "THIS PLACE SEEMS PRETTY HOSTILE".
As it goes for the actual campaign gameplay, I was fine with it. I hope they make it more dynamic next time, like switching objectives mid match, Killzone style.
I love that when you start a capture the flag match, the head guy is all serious about it being a "flag mission". Like that is just an everyday military thing. Its strategically imperative that we have that piece of fabric attached to that high-tech pole.
So, question: Anyone like the Strider mech and found a use for it?
Being so light, it doesn't seem to be able to last in any Titan-to-Titan fight, so I started gearing it for infantry cleanout, but, honestly, any mech could do that. I haven't found a situation yet where the Strider's speed has been that much of a boon to sacrifice more durability and better core abilities for.
Ive had good luck with it , being so maneuverable its easy to dance around either of the other two titans. Now the instant youre engaged by a 2nd titan and its 2 on 1 youre done. Thats when its time to use its speed to get the hell outa dodge
Sorry I missed you guys last night. Kids were not cooperating in going to bed.
Started playing with the LMG. Absolutely hated it at first, but once I figured out it gets better the longer you hold the trigger and unlocked a scope for it, it became a real crowd pleaser, if you catch my meaning.
I was mowing down minions and pilots alike, 5, 6, 7 at a time.