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Post by alg on Nov 7, 2013 15:17:55 GMT
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Post by delux on Nov 7, 2013 16:35:46 GMT
TDM is surprisingly fun with a squad working together. COD made me hate TDM but bf4 does it better
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Post by Dewar on Nov 7, 2013 17:30:36 GMT
At some point I read an article with system specs for BF4 that must have been from beta or something. Reading the official specs on the BF4 website, it turns out my computer meets the recomended requirements (official requirements are just a dual core Intel processor of any type, instead of a dual core i5 or i7) My load times are still crap, but once I get in I can play on high fairly smoothly.
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Post by hardtarget on Nov 7, 2013 18:10:06 GMT
yup, the game runs super well on a lot of systems from what I gather, apparently even on medium it looks great
I've been doing high + max AA and it's awesome, got a bit too chappy when I tried Ultra
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Post by alg on Nov 7, 2013 21:21:06 GMT
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Post by alg on Nov 8, 2013 14:16:27 GMT
I made a video of locker meat grinder
thoughts so far on babyfield 4
This game runs a lot better than BF3 did for me at the time. I can run at full 60FPS almost all the time. They optimized the shit out of it.
The maps are da bomb. Even operation locker is fun. But most of them have stuff that goes on. Between levolution and massive map changes the maps aren't just static buildings you fight over. The storm on Paracel and the flood on Flood Zone own.
Unlocks are fun. The new scopes/accessories are really kewl. Most of the secondary weapons have uses.
We almost never have problems squaddin' together. Shit owns. It even teamswitches ppl to play together.
Once they fix the crashes this game will be exactly like Delux put it last night: what BF3 should have been.
40-2 w/ mortars lol
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Post by kestrel1 on Nov 8, 2013 16:10:44 GMT
Well, that's good to hear. I was super disappointed with BF3.
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Post by hardtarget on Nov 8, 2013 16:59:20 GMT
It's a super fun game. I haven't been able to play in a few days sadly and I'll be out of town for the long weekend visiting my sister-in-law in Edmonton for the first time (never been to Alberta before, I hear it's a giant shithole) but I'm hoping to play with you dudes next week finally.
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Post by Dewar on Nov 8, 2013 17:28:51 GMT
I'll be playing the shit out of this over the weekend. The three games I've played have been super fun. I love the attack boats.
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Post by Dewar on Nov 11, 2013 20:42:14 GMT
The campign for this is surprisingly entertaining, however it is buggy as hell. I fell through the world in the same place multiple times, one time hitting a checkpoint on the way down and having to start the level over entirely.
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Post by MagnaInferno on Nov 11, 2013 21:26:15 GMT
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Post by alg on Nov 12, 2013 15:42:53 GMT
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Post by alg on Nov 13, 2013 16:37:50 GMT
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Post by alg on Nov 13, 2013 17:25:20 GMT
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Post by hardtarget on Nov 13, 2013 18:09:54 GMT
dang, was hoping it would be today
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Post by alg on Nov 14, 2013 13:39:32 GMT
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Post by alg on Nov 14, 2013 16:00:25 GMT
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Post by hardtarget on Nov 14, 2013 17:24:55 GMT
patch was up before I left this morning so I started the download, origin doens't seem to automate it which is crazy (was a lil over 1gig)
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Post by alg on Nov 14, 2013 17:46:42 GMT
it automated my download
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Post by alg on Nov 14, 2013 20:08:10 GMT
Update #12 (Nov 14-3)
PC Client Patch Notes
NOVEMBER 14 PC GAME UPDATE PATCH NOTES
In the November 14 PC game update, we fixed a number of issues that we have been seeing in the game. The main focus in this update is on crash fixes, and you can find a detailed list of the fixes below. We will continue our efforts to eliminate issues we find in the game, so stay tuned for more updates. Let us know how this update works for you.
CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.
NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.
Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.
Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.
GAMEPLAY BALANCING
-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.
GRAPHICS
-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.
MISCELLANEOUS
-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won't see the emblem of a user that you have blocked.
-Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.
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Post by Dewar on Nov 14, 2013 22:24:14 GMT
I've run into a lot of things on that list, so yay for fixes!
Also: "Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer." That's one hell of a silencer that can dampen sound across several square miles.
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Post by hardtarget on Nov 14, 2013 23:29:30 GMT
ugh so that's what was cancelling sound for servers? what a weird bug
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Post by clue on Nov 15, 2013 4:16:32 GMT
yea, cause those uavs aren't going to be the most annoying thing ever.
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Post by alg on Nov 18, 2013 16:07:37 GMT
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Post by hardtarget on Nov 18, 2013 17:34:07 GMT
operation metro is not a fan favourite map  where are my 1942 maps! stupid dice
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